So I have this bad practice of building game characters from scratch out of "artist pride" or something... I did this with my game Oversoul. Every character I built was 90% from ground zero. From the art to the animations, I almost always redid everything. This is a terrible method, it made it very impractical to build upon effectively. It made everything take longer. It's why AE doesn't update the game often... it's very hard to do because of the way I built it.
I started to do the same thing with Akumi Wars but I realize this way just isn't smart. I'm one guy with limited time. I need to put away this artist pride and build systems like I did in AQW.
So here we have the first Akumi Wars character templates for the male and female. They might change a bit. I still need to animate them to get all the problem worked out. But this will provide you artist fans with an idea of how characters will fit into the game. So in the future, we may have ways to get your character ideas in-game just like in AQW. Again these still need to be fin-tuned but you get the idea.
I'll also be building templates for different kinds of monsters too!
Onwards and Upwards!
-Miltonius
Brendan Wilson
2019-10-17 06:30:01 +0000 UTCMiltonius Arts
2019-10-11 19:38:54 +0000 UTCFrank O'Rourke
2019-10-11 11:30:37 +0000 UTC