NokiMo
Victorius
Victorius

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0.1.7b and 0.1.8

Hello everyone!

I've worked on map feature some more, and this work I'll add in 0.1.7b on public release. Basically, I've added map's story event finder support for events triggered with dialogue options. That would be it for 0.1.7, so time to focus on the next version 0.1.8. I want to make new release each month, so it'll be released next month. I'm still not done planning it, and its events, but I can give you some of things I've added to schedule already.

First of all, Savenia, new girl introduced in 0.1.7, I've initially written 5 new events for her, I plan on implementing three of these in 0.1.8. Up to her 5th event. I don't want to spoil you, so I'll just say you'll get to know her and her style better, you'll also try to help with her leg. 

Next thing, vault, I've planned two upgrades for it, but honestly? I'm thinking about going crazy with it, and make you able to get much more storage space.

I've put dog/cat on hold, because of how much you wanted girl events till now, but I've felt the need to make anything for them for some time already, I've planned adding patting them, so they don't feel as alone.

Besides Savenia, I'm yet unable to tell you for sure which girl will have story events. I can tell you, I've planned to make part of wanderers on the roadmap. I want to add some meaning to wanderers hideout.

The most important for me is something else, though. I want to improve combat and cards. As of now I've successfully made new card demo, with new way of generating cards, making new cards will be so much easier for both me and modders, the same with modifying the old ones. That means I'll be able to do all balance changes I wanted to do for some time now. New cards can calculate their effect. In other words if you have card dealing 5 dmg, and +3 strength, the card will show 'Deal 8 damage.' you won't need to calculate it yourself every time. If the effect will be above base effect, number would be green, if lower - red.

Now the more hard part - combat. First of all I want to add support for multiple enemies, I mean enemies that attack/have buffs/have health separately. Along with many enemies I want to add means to drag card on enemies to use it on them. If you click card, it would attack selected enemy, by default middle one first. You would be able to change your target by clicking on him. Contrary to new cards, I still don't have demo of new combat, and with many things that can go wrong along the way, I'm not 100% sure if I'll be able to make it on time. 

Other things is that I'll start working on 0.2.0 at the same time. I'll devote around 40% of time on it. 0.1.9 I'll devote even more, so that a major release like 0.2.0 doesn't need to have a waiting period longer than minor releases. Sadly that means that images/animations wise 0.1.8 and 0.1.9 would be smaller than 0.1.7, 0.1.7 was the the largest one to date, though. But on the other hand 0.2.0 will be MUCH larger than any other release. Everything has its pluses and minuses. I can't split myself, but I can plan how to make things in a good way.

Huh, it come out pretty long.. πŸ˜…


Thank you for love & support!

Stay sane, be horny, Astral Lust awaits.


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