NokiMo
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qwaxilixard

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A Peak at Progress [20] New Years Edition

Blows dust off the devblog.

Howdy, been a while since I wrote one of these. Honestly, I needed that break. I managed to get some rest in and finally got around to finishing up that comic. I'm also planning on making a few changes to the Devlog formula:

Since, I'm now working a full time job, I would rather focus my energy on developing CC. The weekly devlogs became a bit stressful to keep up with. Additionally, I want to move them off of the weekend since I don't want to spend my freest times on planning my devlogs.

Chitinous Carnival

Anyways, I've returned to working on Chitinous Carnival again. To get myself back into CC code base, I cleaned up the code to make developing new scenes easier. I've made a lot of sloppy patches to CC to add new features. And if I'm truly planning on working on this for the long run, I have to correctly fix my shit.

Additionally, I've worked on multiple low hanging issues that have been nagging at me:

That last one actually started to become a problem while working on the millipede content. Additionally, it gives me a lot more room to write those options:

Like, gosh! I don't have to awkwardly adjust my writing to fit the terrible button placement!

Finally, I've begun work on Parasite System 2.0. The proof of concept system relied on individually drawn images. The issues with this is that it limits what I can do with parasites in CC. Therefore, I am working on creating a more flexible system. You can see a early WIP of it in the following GIF:

It's going to let me generate parasites based on the player's state instead of having to rely on pre-drawn images. Additionally, as you can see in the gif, I'm able to have them animated. I would also be able to give the individual sprites animations. But, this will work well enough for me to continue adding it to the game.

Oh, also, the Debugger is getting totally re-done. All these changes have made it incompatible with the new API.

But, it's going to be a lot nicer than the old one. Like everything I'm doing here, I want CC to be pleasant to work on in the long run.

Anyways that's all now.

Comments

Thank you! I'm hoping that I can get the new system in place by the next devblog.

Quan Zillan

Love the new parasite system! Looks so hot!

Singe

Of course, discord is a much better place for me to come in rambling about game updates!

Quan Zillan

New parasite system sounds great, can't wait to see what you come up with. Hope you'll still be sharing sneak peeks in the discord between logs now that they're biweekly ;)

Zohfur


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