Hello! Thank you for another month of your support!
I decided to post this past April first, just to rule out April fools day shenanigans! Ok, so. You're looking at a video of the pre-alpha for High-Rise Heist! I must state very clearly that none of this represents the final look and feel of the game. However, map design will be much more interesting to look at soon, and these old boring tiles will go away. As for those guards scooting around, they'll have more animation, although they will not be as highly animated as Rouge is, to save on time!
For Rouge herself, I've been applying her new color palette, as well as changing some key aspects of her poses/animations. My goal is to reach a very smooth presentation with Rouge's sprites, since you'll more than likely be staring at her the most, haha!
Here is a work-in-progress update of the second pass of Rouge's idle animation. To compare and see what she looked like before, click here. I have simplified the palette, and made it more colorful for a more comic book-like presentation.

I have done some work on Rouge's "face sitting finisher" animation, making her wing looking a little more like it's... shaped like a wing! Also a few other visual improvements, like the shadow on her head.

I have detailed out the first sector map. Here you can see some of the gameplay elements. This map demonstrates 2 abilities Rouge can use, as well as showing the player the base gameplay. (I just noticed- the tiny red squares are also enemies that crawl on the walls, sorry for the mix-up!)

Now Excito and I have upgraded fully to GMS 2. We're porting what we have over from GMS1. It will very much benefit the development process of this game, and allow us to work closer together on it!!! And again, thank you for your support.
Cream
2017-04-21 14:14:27 +0000 UTCRock the Bull
2017-04-03 16:13:16 +0000 UTCFred
2017-04-02 10:25:05 +0000 UTC