I'm mostly done adding back in the diner. It'll be the same diner you all know and love, but different. I've changed the flow a bit to speed up the mission and added in some additional random events. I did do a little bit with Janice, but I think I'm going to hit the forest next. Mostly because of how many people are asking for the jar. I don't know what you all want with jars, but it has become my number 1 most requested item.
I don't have it fully flushed out, but I've been thinking about a game called trap quest (Really an excellent game, you should check it out: https://trapquest.com/), and how they handle their map. Of course it won't be trap quest, but I do love how they manage to fill their map with excitement that I think I'm missing in my map. There will be stretches of non-events, but when the event does happen I want to fill it with something different enough to keep it interesting.
Edit: an example would be if you have forced transformations on I may have you get caught by a mad chemist that makes your chest grow. Or change your makeup. Maybe she found clothing. Or some unrelated event to gain a stat
himansh
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