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Jimjim3dx
Jimjim3dx

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v0.10 BETA 1a Changelog & Known Issues

You can all find the "final" changelog below. Sorry it took me so long to provide, but I'm still working on things (Iris) so it wasn't until now that I could say for certain what was going to make it into the build, and what I was going to have to cut for time.

Not particularly thrilled with the concessions I've had to make here. But I'll be satisfied to have the release out relatively "on time" and not have to worry about save files breaking moving forward.

Apologies to those looking forward to more new content, but everything I had planned for this build, that didn't make it in, will be out in v0.10 BETA 2 which will be April's release.

As of right now, everything in the changelog is implemented and tested, apart from some of Iris content, which is what I am still working on between now and the end of the 30th (GMT-7 timezone, as I mentioned).

I'll need to sleep at some point, but I expect to be uploading the build in around 12 hours time from this post.

~ Jim

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v0.10 - BETA 1a Hotfix
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* Added the 1st half(Blowjob) of a new Story Sex Scene: "Karl breeds Iris".

* I also fixed the following Issues:


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!!!NEW KNOWN ISSUES!!! 
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 - Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating "Loading Error" message prompting the player to "Retry".

- There is a potential softlock during the first loop of the "Karl breeds Iris" scene where the loop never ends. (FIXED FOR NEXT BUILD)

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v0.10 - BETA
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NOTICE!: THIS BUILD DOES NOT CONTINUE THE STORY BEYOND THE PROLOGUE (WHERE v0.09 ENDED).


[NOTE #1: You can fastforward dialogue by holding 'W', Skip sex scenes by holding 'X', & hide the dialogue window by pressing 'Ctrl'.]
[NOTE #2: Select "Progression" from the pause menu(or press 'P') to Spend any Perk/Stat points & View Skills/Acquired Perks.]
[NOTE #3: Once ingame, I recommend selecting "Configure Keybinds"('esc'->"Options"->"UI & Keys") to view all the hotkeys.]

CHANGELOG:

* Added SOME of the content for the new character Iris(Day 2) which includes:

^The remaining/incomplete Iris content will be added in the next build (v0.10 BETA 2 - ETA April 2024)


* Implemented the following sex scenes that were previously only available in the Gallery:


* Added two additional options for Robert:


* Added Tiffany's voice lines for:


* Added a voice filter to all of the Fem/Futa Zombie sfx for:


* Added updated 2D sprites for Tiffany & Iris. (Credit to "Screwthename")

* Added 1 new Perk:


* Added a 'Lore' section to the Pause Menu where additional info about the Game's world, characters and more can be found:


* Added some of the 2D Art has been commissioned for Terminal Desires over the years to the “Collectible Art Cards”.


* Added an "Always Self-Strip on Undress" toggle to the Options Menu.


* Added an "Enhanced Consent" toggle to the Options Menu that is enabled by default


* Added a "Quit" option to the Title Screen + new buttons that link to my Support Pages & Socials.

* Added the option to load a Save File from the Game Over screen, instead of being forced directly out to the Title Screen.

* Adjusted all Sewer Locations beneath the town to be dark (like the Day 2 Casino) until Tiffany turns on the corresponding generator for each area.


* Adjusted "Vanessa's House" Location to include additional rooms.

* Adjusted moan sfx selection during sex scenes to avoid tonally inappropriate moans when:


* Adjusted Explosive Mines so that they now deal damage instead of an instant game over. 


* Adjusted combat in following ways for the sake of game balance:


* Adjusted damage dealt by Turrets to consider Tiffany's DEF Stat.

* Adjusted Masturbation so that it only gives the "daily free END replenishment" if Tiffany is not at MAX END.

* Fixed a softlock that could occur during some Sex Scene loops, causing the game to freeze.
* Fixed a bug where, after some Story Sex Scenes, but before Tiffany repaired her outfit: opponents attempting to strip Tiffany in combat would fail to use any move against her.
* Fixed a bug where Turrets could still fire while the game should have been paused including:

* Fixed a bug where using the Self Strip move would cause non-combat companions to enter the battle. 
* Fixed a bug where the Agility bonus from the Self Strip move would not be applied if the "Fast Battles" setting was on.
* Fixed a bug where loot containers could award no items when traveling with a companion.
* Fixed a bug where Andre could fail to pathfind towards Tiffany after clearing the "Casino - Floor 1" club of zombies on Day 2.
* Fixed a bug where “Book of Learning” items would be accidentally removed from Tiffany’s inventory when she failed to read them (due to being drunk or addicted). 
* Fixed a visual bug where Tiffany's map movement would "lag" while crossing a row of tiles when approaching the "Day 3 Casino - Basement 1" scene with Sydney.
* Fixed a bug where Tiffany sometimes wouldn't play a combat dialogue line when using a Stun Gun. 
* Fixed a bug where the amount of lockpicks in the inventory weren't displayed in the item's description. (Crafting QoL)
* Fixed a bug where "Zomeo" & the two zombies in Debra's intro weren't counting toward Tiffany's "Zombie Kills" count.
* Fixed typos & other minor bugs & made many back-end changes to assist with future development.


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KNOWN ISSUES:

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 - You may have to whitelist "Game.exe" if your security software falsely quarantines it, preventing the game from launching.

- You may encounter a crash with no error message during a story scene that features a boss fight. This appears to be due to the handling of music tracks for boss fights. 

 - Bonuses associated with Skill Ranks are not yet all implemented or working as advertised.

- Tiffany will get stuck on the 1 tile bridges that can be built in "East Sewer" with Rank 3 Crafting. (FIXED FOR NEXT BUILD)

 - Changing the “Text Speed” option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing.

 - The "PROGRESS" statistic may not correctly add up to 100% even after completing every current piece of content possible.

 - The Zombies from the club section on "Casino - Floor 1"(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus.

 - Zombies may climb on top of the "Casino - Basement 3" shipping crates on Day 2, after Tiffany herself climbs up.

 - When "Autosave on Map Load" is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing '2' Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to.

 - The "HP Bug", where Tiffany's Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.

 - When first entering the Casino, Terry's Flashlight beam has a tendency to lag behind his current position when he starts to move.

 - A purely visual bug may occur where Jebadiah’s sprite clips through his house when entering it from the outside.

 - The 9mm Idle "Shocked Expression" Dialogue CG is missing 5 variants for Tiffany's Day 3 bodies. The unarmed variants are currently in use as placeholder.

Comments

Can't Wait but don't be scared to delay it if needed

Wolf Rose

"I'll need to sleep at some point, but I expect to be uploading the build in around 12 hours time from this post."

ValknutBloodfang

So now sometime in April or did I read this wrong

Sub Kink

So is there a download today and if not when

Sub Kink

BLESSED DAY!!!

Omnibreed001


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