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Jimjim3dx
Jimjim3dx

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Another Brief Update.

Hey all,

As always, meant to get this out sooner. Originally I kept forgetting to re-post some of this stuff here or working too late into the night and running out of time to write blog posts (Have I mentioned I hate spending time on writing blog posts? :'D ). So after a while, a bunch of these little, minor things I've been slowly rendering on the side have piled up and I guess I have a small gallery attached for those of you not in the loop. A lot of this is stuff you would have seen if you've been keeping up with me on Discord or Twitter. But like I said, it occurred to me that not everyone follows what I'm doing there, so here's what you've missed:


Anyway, as for a quick update with where I am at with the game. Things are going well enough. Still heading towards that playable ALPHA build that focuses on the overhauled gameplay features before diving into all the new content that you're actually excited for in the BETA. Speaking of which, I put up a poll for the $5+ tiers to vote on a few days ago. It's a basic poll listing all of the planned sex scenes for v0.10 and asking the simple question of which scenes you would like me to prioritize for the BETA. All of the scenes will, of course, eventually make it into v0.10's full release, whenever that is. This poll is just to let me know which ones I should try to focus on first for when the BETA drops sometime around the End of November/Early December (If everything goes smoothly which as we know here, it ALWAYS does...) 

I'll leave most of the details for the next proper devblog (hopefully next week) so I'm not repeating myself or dragging this post out too long(I did say it was supposed to be brief), but apart from continuing the implementation of existing work I've already started and talked about before in many areas of the game, I've also recently added:

And ofc more stuff but I either have talked about it at length already or it's not major enough to be worth mentioning here. (Adding new stuff means introducing new bugs, but it's not really a "bugfix" worth mentioning if you never even played a build where it could occur).

I've also received the recorded Guard move dialogue lines for Tiffany. So once I've finished polishing up the issues I had with the audio for that first scene I shared with you a few weeks back, I'll re-record the improved version and release it publicly as well to show off the progress. (And then I can finally stop talking about the v0.10 audio :P)


One last thing, I spent the first half of my day going into the city to get my 2nd vaccine dose. Last time my arm arm felt sore the day after, so I'll take a break tomorrow. So that's why I may not be around tomorrow. But I am fully vaxxed now if anyone cared. (Not that I was an at risk group). But then, I'll be back to work and see how much I can get implemented and polished up before the end of the month and put out a Dev Blog with some more details and screenshots (Just don't expect a heap of cool renders since that's not my focus at this particular phase of development).

Oh and the 2nd part of the "Terminal Quickies: Jailbreak" story will finally be out with it's next 3 art pieces for everyone before the end of the month too. Just waiting on a couple final corrections now...


Thanks for your continued patience and support!

~ Jim

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