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(Removed for KU) TtOW! - Chapter 192 - The Battle for Turannia Is Over

Author’s Note:

Well there’s the Equalizer, but Iesnuorium is hard to find you know! I’m definitely not trying to keep Seero from mass-producing it and installing it on mass-produced drones to trivialize all future encounters with any of her forces.

Definitely not. Because, you know, Seero’s forces definitely can’t trivialize all encounters already…

…maybe we should transition to slice of life…

A-Anyways!

Will the Council of the Southern Realms negotiate? Will Turannia restore order to the North? Will Seero find more ways to trivialize future encounters? Tune in next time, to find out!

Comments

Could Seero analyze and restructure the corrupted mana to use against barriers?

swannny

Thanks for the chapter!

John Doe

The dungeon core is a possible weak point for the daggers of the Herolds of New Dawn. The core of Seero is protected and she got holy mana to fight against mana-corruption. But a new order of northern (turannianian) exploratores with network-Sergeants could be a nice security option. These network-exploratores could be trained in Seeros dungeons.

Xorvivs

I just had a wonderful idea! Once her kingdom has been mostly established, Seero should establish a Cyber-Knight order. They would work similarly to the exploratores in sofar that they are powerful elites with unique specializations that go around and solving problems and investigating whatever comes under their eyes. The difference would be that, thanks to the Network, they could all report to a single central HQ, which means that, even if she leaves most of her provinces to operate on their own, none of her nobles can step out of line too much because there will always be an uncoruptable investigator close by to ask problematic questions and instantly push issues all the way up the ladder. But, more importantly, she could make a devision of the absolute best. Those she could grant the ability to basically build Mechs which then get bestowed with a Dungeon Core from Seero, with the Cyber-Knight becomming the Dungeon master. I mean, in a sense, a Dungeon powered Mech would be little more then a slightly larger version of Seero, right? Honestly, I just wanna see a Mech wrangling dragons XD

Jeanean

Now the bad guys just need three+ armies in threatening positions that are far enough apart that Seero can't immediately handle them all!

AEgamer1

Well, her forces DON'T actually trivialize all confrontations. A Multipronged attack on a sufficient number of targets, all happening at the same time could overwhelm her and cause significant damage. (for a time) As OP as Seero is, she can't be everywhere at once. She herself is basically iimpossible to defeat by anything but the most powerful beings. And while her "Elite" and "Soldier" class units (those part of the network) are significantly above norm in terms of power due to their enhancements and personal capabilities, they are still not at the level where they can overcome strength in numbers on their own and most importantly, significantly limited in numbers. I would say her current limit would be three fullblown battles at once. Seero to take care of one, the rest of the Network for the second, and her more "mundane" forces for the third.

Jeanean

Thanks for the chapter!

Wensber

Slice of life would not make me mad

Beeees!

She should try to upgrade her Geo-Replicator. Or find a better way to store anti-mana. Or inventing a complete new anti-mana-magic-school. Or something with her own material plane. Seero and Ateia should be more free with the laws of a material plane there (cyber-plants are there, why not some new ore).

Xorvivs


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