Quick poll on game interface
Added 2022-02-24 05:31:14 +0000 UTCHey all, hope you liked the update to Call Girl, I'm pretty happy how it turned out.
Quick poll on the interface you guys prefer.
In the start I was using sub-scenes to create more interaction with the model. Eg: Be Rough With Me, Thieving Maid and Booty Bondage.
This has its positives and negatives. The positives being more interaction with the model. Eg: Touch right arm get a different reaction than left arm etc. Grab hair and she reacts differently than grabbing arms. This requires lots of animations customized to the body parts. Because of this Sub-scenes need to be used otherwise there would be 100’s and 100’s of animations which is too hard to manage. There are issues with sub-scene loading times which break immersion and on my end its really a lot of work if there are any updates because each sub-scene needs the update individually.
On the flip side there is the All In One scene which allows for quick pose changes and lots of options for clothing, characters etc. Examples of those are: Call Girl, Massage Girl, Gang Bang Girl & Playroom. Less specific interaction but still quite interactive with zero load time between poses.
My question to everyone is which do you prefer?
Sub-scene, All in One or Doesn’t Matter.
Keep in mind that my Sub-scene work was done a long time ago and i have learned a lot since then so a direct comparison favours the All in One due to them being recent creations and more time for me to refine things. Please consider that when voting.
Thanks!
Comments
Voted for all-in-one because reloading looks with every subscene breaks immersion, but all your work is great.
Cervantes
2022-02-25 00:48:48 +0000 UTCI'm hoping to. :)
SlamT
2022-02-24 15:47:29 +0000 UTCTo be honest i haven't tried IP. I'll try to check it out and see what I can do with it. Thank you!
SlamT
2022-02-24 15:46:47 +0000 UTCPlease keep using Audi O'Harot for voice, she is quite good!
thomas d
2022-02-24 14:47:56 +0000 UTCTbh, I don't feel like I can have a really informed opinion (yet), but the tradeoff you described wrt interactivity & subscenes sounds a little bit like the scenario(s) that MacGruber developed Idleposer for? ("quasi-procedural" anims, made extra-versatile due to the advanced "anchoring system") Not saying IP would be the tailor-made all-in-one solution, but maybe there'd be some uses?
CaseEP
2022-02-24 13:25:23 +0000 UTCThanks for the feedback, much appreciated. I'm usually building and not playing my scenes so this kind of input is very helpful.
SlamT
2022-02-24 08:34:59 +0000 UTCI think you should do what you think is best to achieve what you envision. At this point, I can't make an informed decision because your content has grown so much these latest months. I'd be interested in seeing you create another subscene with all of the extra experience you have now. However, it can be annoying to have to repeatedly reload my personal looks every time I load a new subscene.
eclipse
2022-02-24 08:29:24 +0000 UTC