NokiMo
SlamT
SlamT

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The Playroom - Teaser Scene 2.0

Hello,

Just a quick update to the scene to try and solve that guy's issue of the model getting tangled. 2.0 is on the hub. 

The feedback on this scene has been good so I plan to expand on it. Keep you posted.

If anyone is having issues with this please let me know. I would appreciate it. 

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Voice acted by the lovely and talented AudioHarlot

https://www.audioharlot.com

https://www.patreon.com/audioharlot

CC BY-NC 4.0 AudioHarlot

Please visit and support her!

Thanks! 

Teaser Scene on HUB 


The Playroom - Teaser Scene 2.0 The Playroom - Teaser Scene 2.0 The Playroom - Teaser Scene 2.0 The Playroom - Teaser Scene 2.0

Comments

Amazing after trying the teaser i instantly joined your patron page all sections worked fine!

Dark Cypher

That's a good idea. I came up with some ideas for spanking and wax for this scene and a few other things to try. I going to work on it and see what comes of it.

SlamT

No not really, it does get exponentially unwieldy as more poses, items, and triggers are added. I have been toying with using multiple timeline plugins and one other trick I have been trying on a few scenes I have in progress is using an "empty" atom with everything in a particular pose or situation tied to it as the parent, (the top one you use to add the object to a subscene). That way I can turn everything off or on with a single button trigger rather than turning all of them off. These two approaches don't seem to impact FPS however I just recently started testing and haven't pushed any limits yet.

Dark Fantasy

Pose preset works good for simple animations. Some of the subscenes have over a hundred animations for 1 pose. If I change the pose I would have to turn off all the triggers via relay and then reassign them to the animations for the other pose. Check out The Cross as I used 2 poses for the male Character. It was a ton of work. Check the number of trigger commands on the Move here buttons. I needed to turn off and on so many otherwise he would fly to the feet when supposed to be at the head and visa versa. If she had 2 poses there would be an unruly amount of animations to deal with plus all the relays to turn on and off. Unless I'm not thinking it through properly. Any suggestions to make that easier to build?

SlamT

I love the work! I can't wait to see the positions that are still in development! I have spent countless hours trying to figure out how to get the procedural chains to work in subscenes with no joy. It is strange, the chains don't register with the cuff plugin when you load the subscene but if you load the subscene and then remove the chain from the subscene by removing {subscene}/ or removing the subscene as the Parent they suddenly show up as an option with the cuff plugin again. If they are already there outside the subscene they work. I still haven't given up! Can I ask why you decided to use subscenes instead of pose presets?

Dark Fantasy

Thank you for the feedback! I always test my scenes on 3 different VAM builds and I haven't had any issues. The guy left a shitty review telling me its a mess and to fix it when now it seems it's his system that's causing the issues. As for the back 3 stations, that's the plan. Having some issues with the ropes. I wanted to use the procedural chains which look great but they don't work in subscenes. Also the wheel doesn't cooperate well in subscenes either as person 1 is already patented to the scene and can't parent to the wheel. I think I figured out a work around.

SlamT

All of the transitions worked fine for me, with two exceptions: * Transitioning to the "Suck" pose from either the default "Standing" pose or the "Strappado" pose would occasionally result in some weird model contortions, but they always seemed to fix themselves after a couple seconds (or if I just clicked the "Suck" button again * Transitioning from the "Fuck" pose to the "Rope" pose also triggered some spazzing one time (couldn't replicate it after that). I think this is related to the fact that the "Standing", "Strappado", and "Rope" poses all have the model's wrists together, and the transition doesn't always cleanly resolve the collisions when transitioning into a pose where the wrists initially load very close together or at the model's back. I also played around with my graphics/physics settings in the game, and it looked like there may have been a higher incidence of the model spazzing out briefly when "High Quality Physics" was enabled. I usually leave it turned off because I've seen it cause issues in the past with other scenes. Otherwise, really liked the scene, and hoping the three sections along the back wall eventually make it into the paid version!

Glenn Kingston

For the wheel, it pauses slightly at like 4 different points instead of being a smooth 360 degree spin. It's a very short pause and it's not a big deal, but it looks like the wheel is turning between points instead of just rotating. As for everything else no worries, you are doing great work. I don't know anything about building scenes, so feel free to ignore anything you want. I have tried the cross scene, but still need to spend more time with it. The dungeon scene is my favorite and I'm glad that you're spending more time on it.

eclipse

Thanks for the detailed feedback, really appreciate it. I started with camera rig scenes but found them limited as there is no possibility for sex without possessing a male character. I do find it runs better with just the vr hands triggering things and was planning on staying with that for this scene. Way less work too! I really like the seemless moving also but unfortunately it really limits what you can do with the model with so many stations. For example if you want to spank her ass and have her react and move in say strapaddo I need to create an animation to play when triggered by your slap which is fine but if she is in ropes and you want to spank her there she will wildly jump into the strapaddo spank animation. So what I need to do is create a relay and turn off the strapaddo animation and play the ropes spank. This starts to get insanely complicated when more than one position is needed. Check out the new scene called The Cross in the full version. It was very difficult and tons of work and that was for 2 positions 10 would be crazy and one error would destroy the scene. Can you explain the issue with the wheel spin? I want to work on that soon. Ropes I have lots of great ideas but will only work with the full scene not this multi version Teaser as each station needs their own animations but you need to individually turn off the other 9 that would trigger. It would take days to write.

SlamT

Awesome, thanks!

SlamT

All sections worked fine for me..

Jodrel

Seems to work just fine. There are many things I like in this free version compared to the paid version, so hopefully you can work those in. Things I like in this version is that the model responds to players hands without having to possess a male. Your use of Embody helped fix a lot of the frustration with that, but sometimes I want to active areas that are to cumbersome to control while possessing a male model. I also really like that the female model seamlessly moves from one station to the next. In the paid version the model has to reload, so that also means I have to replace the look and clothes and whatnot. The triple mirrors are awesome on some of the poses. Some things to improve on, for the "ropes" there are no actual ropes there, but she still hangs partially suspended. For the wheel, I'd like to see the motion be continuous without the short stops every 90 degrees or so. It's not a big deal, just something I noticed. I'd like to see more variations of each of these stations. Just like before you had 2-4 poses for each position. For the cross you had 2 poses, for the original you had 4 poses, kneeling, fuck, up, and down. For Strappado, I think it's just 1 pose, but I can't remember. Having a front and back option for "Posts" station would be cool. For the ropes, it would be awesome if you could swing her around. I don't even know if that's possible, but smacking her like a tetherball seems like a cool idea, though I've never seen it before. Oh, I also noticed that there are no "slap" sounds or areas activated in the free version. I know a simple plugin can fix this, but you're known for having great slap responses. Hopefully this helps and it looks great.

eclipse


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