This is my first scene with animated models. It was supposed to be a simple test of an idea I had on how I had envisioned VAM to be used in VR but it grew into a pretty big project. This scene is totally designed for VR. I have no idea how this will look or if it will work in desktop mode. This is an interactive scene so take possession of the male character and hope things line up. Its tricky to get lined up but once you do it should work pretty smoothly. You may need to help her occasionally.
Note because of the random nature of the components and probably variety on how the files load on each version of your VAM/CPU the results may vary. Works fine on my 2 different installs of VAM. The main model is loaded with collision triggers. The main one is on the top of her head but there are others that launch unique animations in the time line. There are looped animations, random transition animations and main random animations. Variety and immersiveness is what I was going for. She can really come alive once you get a hang of the different triggers. The Looped Animations can be interrupted but the random ones cannot.
This scene will be different every time you play it. I tried recording animations but it was impossible as when you play them back the animations change every time because they are set to random. I gave up and just captured it live in VR.
Huge shout out to Acidbubbles for the timeline 4 plug-in. It has opened a whole realm of possibilities within VAM. Please support him. Also thanks to BVCTR for the SoundRandomizer.1 and AdamAnt5 for the Realtime_LipSync.1
https://hub.virtamate.com/resources/bj-girl.2794/