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About SRPG Studio And new game "群青のオルファネージ"

关于 SRPG Studio 和那个新游戏 "群青のオルファネージ".

中文看下半部分.

About SRPG Studio, it's calling CreateFileMapping for "data.dts" and  "runtime.rts", And in the game "群青のオルファネージ" it will hold about "1.2GB"  memory (And It doesn't show in the memory usage), Then the game it'self used up to 400mb.

This amounts to roughly 1.6GB of memory in total, and is allocated with  fragments.

On a 32-bit system/application, the actual memory available is much less than 2GB, so the game should already be running at its limit.

So the game may not be able to continue to allocate memory segments,  Then game unstable/crashes occur.


After many attempts, the problem has now been fixed.

The game should be even more stable than without the tool.

Please update and restart the game in the tool.

Ps: I'm posting this because the tool fixed the problem with the game itself.

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关于 "SRPG Studio", 这个引擎它调用了 CreateFileMapping 来映射 "data.dts"  和"runtime.rts" 到内存, 在游戏 "群青のオルファネージ" 中 这操作大概会占用 1.2GB 的内存(而且它不在内存占用中显示), 再加上游戏本身使用的  400MB+ 内存.

这总共大概达到了 1.6GB 内存, 且碎片化分配.

在32位系统/应用中, 实际可使用的内存远小于2GB, 所以游戏应该已经运行在极限状态.

所以游戏可能没有办法继续分配内存段, 游戏不稳定/崩溃就发生了.


经过很多尝试, 现已修复该问题.

现在游戏应该比不使用工具还要更稳定.

请更新后重新在工具中启动游戏.

Ps: 因为工具修复了游戏本身的问题,我才会发这篇文.


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