Starfield: Proving That Encumbrance Is A Bad Mechanic (The Jimquisition)
Added 2023-09-04 15:49:32 +0000 UTC
Starfield is a Bethesda game, and despite what the reviews claim, it is NOT polished. While we make fun of how buggy it is, we also discuss encumbrance as a game mechanic... because it's terrible.
I like Horizon: Forbidden West's change to a tiered inventory system: the stuff you can access immediately, the stuff you can refill if you need, and the excess that gets sent to a functionally limitless stash that you can visit at any rest point on the map. They don't try and give it a story reason, like the cute pet that does it for you; it just happens. It really improved the game play experience for me, as I also got frustrated with inventory limits in HZD.
Stormy K.
2023-09-05 19:37:14 +0000 UTC
Backpack hero!!! Review that game Steph!
Alex Bajcz
2023-09-05 16:48:46 +0000 UTC
Honestly, I found hardcore to be kind of a waste anyways, since all the things they want you to do, you just kind of do by default anyways, as an example, one of the cheapest, easiest to get healing items in new vegas was clean water, so you were drinking all the time anyways. You'd sleep to for the free healing it provided, or to change the time of day, you'd eat mountains of food for healing too.
Ammo having weight SUCKED though.
potato potato also another potato
2023-09-05 02:09:26 +0000 UTC
Encumbrance can be good if it fits and you're right and mostly it doesn't. Like Kenshi? It fits in Kenshi, but that's Kenshi. It's about managing resources. That's...the only place where encumbrance belongs.
It belongs in games where the most important mechanic is your stuff. I play No Man's Sky. It's built around...stuff and how you gain storage is a main part of the game and how you interact with the economy.
It doesn't work in more action-y genres. It's annoying. I consider it a crime the way Bethesda does it. The way they manage their economy to loot ratio is infuriating. I get that they don't want you to immediately be able to buy a weapon that kills instantly.They are trying to slow you down so you have to work with the in-game economy. It would work if the economies weren't awful. I don't have a reason to buy anything because I can just loot or craft something better.
If Bethesda wants you to engage with it's economy then they better make the trip worth it.
It makes no sense in diablo at all. I hate it. Grim Dawn makes the same mistake. It makes those games worse. It's not a resource management game. You Just Want Stuff
No Man's Sky mixed with Bethesda sounds like a nightmare.
2023-09-05 01:07:27 +0000 UTC
I imagine you can disable encumbrance with a microtransaction. I haven't played a Bethesda game since Fallout New Vegas but even then I remember just dismantling a lot of weapons I came across due to weapon durability and encumbrance. That and hardcore mode was always turned off because the last thing I wanted to do was manage thirst, hunger, radiation, bladder, happiness, hyieine, and exhaustion like a damn Sims game.
fponias
2023-09-04 23:38:28 +0000 UTC