Aggressive monetization tactics have undoubtedly lowered the quality for many so-called "AAA" games. The shameless number of microtransactions and loot boxes have made them grinding and shallow "services" instead of complete videogames.
When we talk about the impact microtransactions and loot boxes have on players, however, we often argue in abstract terms. Not today. Today we look at the human cost of predatory monetization - the impact that exploitative business models have on their vulnerable targets.
To really hammer it home, we'll have to meet Torulf Jernström, a mobile studio CEO whose tactics for hunting "whales" - the prime targets of microtransactions - sound scarily like instructions for selling drugs.
From "Hook Habit Hobby" to the "IKEA Effect," you're about to learn just how low this industry's tricks get. This industry has truly sold its soul.
Strap in, because this gets horrible. And if I'm to be remembered for any single Jimquisition, I'd like it to be this one.
Iochannon
2019-07-03 11:20:40 +0000 UTCHarry Moore
2019-07-03 05:03:08 +0000 UTCKraken
2019-07-02 21:02:31 +0000 UTCMasha Gazizova
2019-07-02 18:16:58 +0000 UTCJoshingWitYa
2019-07-02 04:45:41 +0000 UTCPerpetual Noob
2019-07-02 03:15:16 +0000 UTCNicholas Kutsop
2019-07-02 03:06:56 +0000 UTCIgor Levine
2019-07-01 23:48:04 +0000 UTCIgor Levine
2019-07-01 23:40:24 +0000 UTCJames Hull
2019-07-01 23:35:22 +0000 UTCHarry Moore
2019-07-01 21:17:52 +0000 UTCHarry Moore
2019-07-01 21:17:25 +0000 UTCIcyKag
2019-07-01 21:00:06 +0000 UTCLasse T. Stendan
2019-07-01 19:55:59 +0000 UTCBen L.
2019-07-01 18:16:19 +0000 UTCHarry Moore
2019-07-01 18:13:18 +0000 UTCRonnie
2019-07-01 18:07:31 +0000 UTCHarry Moore
2019-07-01 18:06:09 +0000 UTCshadowscribble
2019-07-01 16:21:31 +0000 UTCThomas Riemer
2019-07-01 15:00:05 +0000 UTCwalt m
2019-07-01 14:19:03 +0000 UTCBen L.
2019-07-01 13:41:38 +0000 UTCTrevor Bond
2019-07-01 13:37:38 +0000 UTC