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Solo: A Single-Player Success Story (The Jimquisition)

God of War recently made $131 million in digital revenue. Octopath Traveler is struggling to meet physical demand. These are just two in a long line of successful story-driven games.

But please, game industry, tell me again how nobody wants 'em.

Solo: A Single-Player Success Story (The Jimquisition)

Comments

Great video! Great work!

Joel Blair

Also, "wank-forsaken dick zebras" is going to be the name of my punk-alt-ska band.

Kraken

"We've systematically demolished our central creative teams' ability to make single-player games and woefully mismanaged and under-supported our secondary teams when we *assigned* them to make single-player games. Conclusion: Single player games are no longer popular."

Kraken

"Pansexual deviant?" More like pogsexual deviant, amirite?? …I'll see myself out.

Twit In A Hat

We as a race have enjoyed storytelling for thousands of years. It's not suddenly going to stop becaues some big companies would rather produce sandboxes on a factory line (hello ubisoft) that are easy to fill with paid dlc. I always found it weird to "create demand" when there's perfectly good existing demand for something you already know how to make. I mean I understand the how and why, but the practical part of my brain is baffled.

Hansbert Emmer

Wow, that comment at the start... Easily in the top three of "woosh" comments. Well said Emperor obvious lol. As for the video, top notch as always. Thank you Jim P.S. It would be funny to see a video with a list of game genres/styles, that AAA companies, have declared dead in the last 10-15 years. Plenty to pick from. Just a thought :-)

TheNetsrac


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