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The Jimquisition: Modern Warfare 3

In recent years, communities like Reddit and NeoGAF have largely come to enjoy - or at least tolerate - the work of yours truly. This has been wonderful to see, that change in perception. I'm proud of it. Wasn't always that way, however.

Call of Duty: Modern Warfare 3 remains the most controversial review I've ever written, igniting a hellfire of outrage among those two communities, as well as other places - including Destructoid, where it was written.


The way in which this outrage perpetuated was not through an understanding of the review, however, but through memes and a disingenuous carving away of nuance in order to present a simplified - and ultimately untrue - perspective of things.


Today's episode has been a long time coming. I've planned it for years. I'm finally pulling the thorn out. Let's talk about Modern Warfare 3.

The Jimquisition: Modern Warfare 3

Comments

"Nobody should feel ashamed for the games they enjoy" I enjoy The Slaughtering Grounds . . . Check and mate!

Rawk Hawk

Mostly because vindication feels better than a lack of vindication. We all have insecurities, and it hurts sometimes when you feel like you might be being judged for liking something that is "bad." But then you grow up and start owning your "guilty pleasures" and life gets pretty sweet :).

Alex Bajcz

You know Jim, I think perhaps a point you didn't make in here deserves mention as well--Reviews are not timeless creations. They are opinion pieces, with an emphasis on the word opinion, largely based on our impressions with an entity at the time that they are written. They are not disconnected from our emotions at the time; they generally embrace our emotions and, when they don't, our emotions often seep into them anyway. They are not, say, a novel, meant to encapsulate a concept and lock it away out of time and context. Anyone who thinks otherwise doesn't understand what a review is! In this light, that you would give two different games that you played at roughly the same time different scores because one disappointed you and the other pleasantly surprised you makes PERFECT sense to me. If you watched two movies back-to-back and then were asked to write a review for both, who in their right mind would not expect a comparison and/or contrast to work its way into those reviews? As consumers of your reviews, I would think that the way the games made you feel to factor quite substantially into your review, because ultimately that is what I want--your opinion and perspective encapsulated--not some objective, box-ticking exercise in stoic bureaucracy.

Alex Bajcz

[sarcasm on] Candy Crush Saga is worth 5.9 billion $. I bet you don't give CCS a 9.5 Jim! /sarcasm off

I really enjoyed this episode it brings light to an issue that seems to be ignored most of the time it seems nowadays you can't say you like whatever game is on the hate train whether it's the latest Call of Duty, Star Wars: Battlefront hell, even Fallout 4 seems to be getting that reaction out of people. I wish people would just like what they like and accept the fact that different people like different things, this doesn't even seem to just apply to video games I've seen the same shit with music and movies as well.

I know it's to be expected (unfortunately) but it still kills me when people get mad when someone has a different opinon than they do, especially someone who's a reviewer. If you don't want to see someone review it, why are you even READING THE REVIEW? Great video, anyway. If people in to video games would just take a deep breath and chill a little bit, we'd all be better off.

Ian Chamberlin

I think this applies to pretty much any medium, be it games, movies or music. People need to like what they like and let others do the same without causing problems. I too was scrutinized for the games I reviewed for a college paper over a decade ago, due to the fact that Nintendo was the one company that provided review copies on a regular basis. Thus, I got the Nintendo Fan Boy label simply due to reviewing what was given to me. In regards to the Microtransactions popping up everywhere, including games that the Devs originally stated they wouldn't be adding them in, I assume the BOOM of these being added is due to the unfortunate success of such transactions in the mobile games market. Yes, Dungeon Keeper Mobile was shit. Yes, Microtransactions anywhere are shit. However, the games community has only themselves to blame. Our attention spans have become so short, that we're willing to pay real money just so we don't have to wait a week, month or whatever for that castle to finally be built in a game you will likely stop playing in a year. I myself am guilty of falling in to this trap due to my compulsiveness to get the next new shiny thing released in my mobile games instead of grinding for a month and getting it for free. The reality is that these microtransactions won't stop until they are no longer a successful business model. Just look at KING, the creators of Candy Crush, who were bought out for more than Disney paid for Star Wars. MORE THAN STAR WARS!

I think this applies to pretty much any medium, be it games, movies or music. People need to like what they like and let others do the same without causing problems. I too was scrutinized for the games I reviewed for a college paper over a decade ago, due to the fact that Nintendo was the one company that provided review copies on a regular basis. Thus, I got the Nintendo Fan Boy label simply due to reviewing what was given to me. In regards to the Microtransactions popping up everywhere, including games that the Devs originally stated they wouldn't be adding them in, I assume the BOOM of these being added is due to the unfortunate success of such transactions in the mobile games market. Yes, Dungeon Keeper Mobile was shit. Yes, Microtransactions anywhere are shit. However, the games community has only themselves to blame. Our attention spans have become so short, that we're willing to pay real money just so we don't have to wait a week, month or whatever for that castle to finally be built in a game you will likely stop playing in a year. I myself am guilty of falling in to this trap due to my compulsiveness to get the next new shiny thing released in my mobile games instead of grinding for a month and getting it for free. The reality is that these microtransactions won't stop until they are no longer a successful business model. Just look at KING, the creators of Candy Crush, who were bought out for more than Disney paid for Star Wars. MORE THAN STAR WARS!

It makes me sad to see how modern day gamers are so toxic. I don't understand people who get their undies in a wedgie just because someone liked a game you didn't like or vice versa. Everyone was praising the shit out of Bioshock Infinite when it came out and I didn't like it. I was a huge fan of Bioshock 1 and 2, so I played through all of BSI and still didn't like it. The worst part is, all the hype made me feel bad for not liking it, so I tried to play it again. I think hyper culture and hivemind mentality is rampant in the gaming industry, especially among a lot of gamers and it's really pathetic.


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