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Why The Witcher 3's Sprinting NPCs Are Important

In my review, I praised the fact that The Witcher 3 allows you to make NPCs run when you run, turning "follow the leader" quests into something fast paced. Here, I contextualize this praise, explaining why it's such a crucial step in making videogames better for players.

Why The Witcher 3's Sprinting NPCs Are Important

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The Games where you have to follow a real slow NPC are not even the ones I hate the most. Its the Games where you can't go at the same speed as the NPC, in walking speed I fall behind and running speed I'm faster then the NPC, so I have to constantly fall behind and catch up over and over again. I mean really, wtf?


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