NokiMo
GhastRiv
GhastRiv

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Progress report for August 2025

Mystic class (Nyx Galanodel)

Already publicly available for free.

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Divine Child class

Should be fully drawn by September, production will begin in October.

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Celestial Witch class (Fantasi)

The beta version is now complete. Download it from here: https://www.patreon.com/posts/137644391

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Astralaria

Download link for the main page modification: https://www.patreon.com/posts/astralaria-beta-137651147
The version with additional components can be downloaded from here: https://www.patreon.com/posts/137644391
The current version does not yet include illustrations, UI, or modifications to the town BGM. These will be added in future updates. As I mentioned before, the Stellar Realm part was started with the idea of doing as much as possible, and completed portions will be uploaded incrementally.

Regarding the goals of the Stellar Realm series mods, it’s been a while, so let’s revisit them. The final expected outcome of the Stellar Realm series is to complete a comprehensive overhaul including the town and maps, with the main goal of expanding late-game content by adding new dungeons. It will introduce RPG elements through a level system (growth-oriented quirks) and significantly increase monster stats as maps are unlocked. This approach will also help ensure that mods of varying power levels (and possibly even vanilla characters) can all have a place in the same environment. Adjustments will also be made to the number of usable trinkets (2 → 4), along with modifications to torches, diseases, and a major overhaul of vanilla trinkets and their acquisition methods.

The next phase of work will focus on completing the town main page content (excluding UI) and implementing the BGM. After that, framework modifications to the vanilla game will begin.

Progress report for August 2025

Comments

When I have time, I will provide a nerfed version, though the method is relatively simple—just reducing the ATK values.

GhastRiv

This method is compatible with most character mods. I will not modify the vanilla heroes, but all buildings will be adjusted. Additional dungeon content is not supported and must be adapted, as various issues related to monster data and dungeon location allocation need to be resolved.

GhastRiv

i really like the idea of Astralaria. I would like to ask how will it afect other mods, such a skin mods for heros and buildings, dungeons like the warhammer skaven caves or moded mosters

lightmaster

i think mysthic needs some balancing update, playing her is a like cheating, she is too powerful

Miriel


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