The illustration design of Abigail was modified and replaced with a new drawing style.
The general part has been completed, the next will be the skill illustration.
She will be a character who builds her skills around the stress system. She can balance the team's stress values, quickly redistribute the team's stress and raise or lower some of its values in the process.
And affect the whole team in an aura way, when the character is in a certain pressure range to gain buffs from Abigail.
At the same time the character itself should have a way to act as the team's damage outputter.
The above description is the current overall design ideas, the details are still being discussed and modified.





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Most of Orca's illustrations are nearing completion, and although this is only one of two scheduled costumes, we should be able to produce a test version soon.
In my expectation if it's quick, we might be able to produce a beta version by the end of this month.
In fact there are some technical implementations of her skill design that have yet to be verified, and with the state of the illustrator's work, it may not be until early next month.
All in all, I'm doing my best to speed things up.
Jason Jang
2021-12-06 06:15:56 +0000 UTC1v_02p
2021-12-06 05:47:48 +0000 UTCJason Jang
2021-11-26 18:28:13 +0000 UTCGhastRiv
2021-11-26 12:20:12 +0000 UTCJason Jang
2021-11-24 12:09:27 +0000 UTCJason Jang
2021-11-18 17:41:19 +0000 UTCKurt Kobain
2021-11-11 02:04:34 +0000 UTC승기 이
2021-11-07 16:30:02 +0000 UTCLysandia
2021-11-07 09:19:11 +0000 UTC