Today I wrapped up this project and rendered the hairstyle in Marmoset. I learned some tips for creating the hair shader, so they look much better than the previous renders.
This time I aimed for more delicate hair texture - more thin hair strands instead of less thick ones.

There is no scalp at all so this can be easily (relatively lol) ported to any game, doesn't matter if it uses the scalp system or not.

I'm gonna make one last hairstyle and port all 3 to Skyrim and Cyberpunk. At least I'll try. I'm not going to add physics for now because it still seems too complicated for me.
Let me know what you think!



Glitchy Cat
2024-02-12 16:25:14 +0000 UTCPedro
2024-02-08 18:04:27 +0000 UTC