•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between tails via driver (Click armature -> item -> properties)
•You can control and modify the colors at will via shader editor.
•Custom Rim Light editable in the shader editor.
Kyle
2026-02-27 06:01:30 +0000 UTCPrestonMilse
2026-02-27 03:43:30 +0000 UTC