•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Weapon in a separate folder
UPDATE - Not exactly a fix, but right arm was on FK instead of IK, now both arms are on IK and can still be switched to FK.
jeremy verhagen
2025-10-28 11:02:46 +0000 UTC