Curse-Slinger’s Staff
Staff, rare (requires attunement by a spellcaster)
This staff can be wielded as a magic quarterstaff. While holding it, you have advantage on saving throws to resist being cursed or charmed.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: bane (1 charge), blindness/deafness (2 charges), or bestow curse (3 charges). When you cast the bestow curse spell from the staff, it has a range of 30 feet and you must be able to see the target. When you cast a spell from the staff, you can increase the spell’s level by spending 1 additional charge for each spell level, up to a maximum of 7th level.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters to pieces.
Absorb Curse. While holding the staff, you can use an action to cast the remove curse spell from it. If you successfully remove a curse, the staff regains 3 expended charges. Once this property of the staff has been used, it can’t be used again until the next dawn.
Purplish fire flickers within the empty sockets of the raven’s skull on the head of this staff. The dark energy within flares up whenever the staff is used to spread misfortune.