•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Rigged Cloth, Hair & Acc.
•Physics for Props
Kyle
2025-09-15 06:22:13 +0000 UTCpinkmouse
2025-09-15 06:17:27 +0000 UTC