Spear of the Primal Hunter
Weapon (spear), very rare (requires attunement)
You have a +2 bonus to attack and damage rolls made with this magic weapon. Additionally, you can use Dexterity instead of Strength for attack and damage rolls made with it.
Mark Prey. The spear has 7 charges, and it regains 1d6 + 1 expended charges daily at dawn. When you hit a creature with this spear, you can expend 1 charge to mark it for the hunt (no action required) for 1 hour. You know the direction and distance of a marked creature if it is on the same plane of existence, and it can't benefit from being invisible. Only one creature can be marked at a time.
Optional Attunement by a Barbarian. Your fierce focus prevents your prey from catching you off-guard. A marked creature can’t gain advantage on any attack it makes to hit you while you are wielding this spear.
Optional Attunement by a Druid. Grasping branches, tripping vines, and cloying earth impede the movement of your foe. A marked creature’s speed is reduced by 10 feet.
Optional Attunement by a Ranger. You can anticipate weaknesses in your quarry’s defenses. The first attack you make on each of your turns with this spear against a marked creature is made with advantage.
You softly stride over a mossy log, following the trickle of crimson that soaks into the dense mat of green. The beast is ahead, through brambles and down in a hollow.
Its grunting grows labored, as it crashes through the foliage. Despite your deliberate pace, you are gaining on it.
Your grip on your spear tightens, as a man-high mass of matted fur comes into view. The beast spins suddenly, spattering the earth with steaming blood. Frenzy in its eyes and froth gathering on its maw, it charges you in a final panic. You brace your stance and extend the spearhead to greet the rushing monster. Your feet slide, carving troughs into the ground as it acquaints itself with your weapon for the last time.