•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Rigged Cloth, Hair & Acc.
•Optional Staff & Lace via driver (Click armature -> item -> properties)
•Switch between hair accesories via driver (Click armature -> item -> properties)
•Switch between feet and heels via driver (Click armature -> item -> properties)
•You can control and modify the colors at will via shader editor.
Kyle
2025-09-06 16:34:50 +0000 UTCjch02140
2025-09-06 08:56:22 +0000 UTC