•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Rigged Cloth, Hair & Acc.
•Optional Staff & Lace via driver (Click armature -> item -> properties)
•Switch between hair accesories via driver (Click armature -> item -> properties)
•Switch between feet and heels via driver (Click armature -> item -> properties)
•You can control and modify the colors at will via shader editor.