Venomous Arrow
Added 2022-06-21 19:10:18 +0000 UTC
Venomous Arrow
Weapon (arrow), rarity varies
The rarity of this magic ammunition is determined by the age of the scorpula stinger affixed to its tip. An arrow with a larval stinger is uncommon, juvenile is rare, and adult is very rare. The poisonous effects of this arrow are non-magical and cannot be dispelled or canceled by an antimagic field.
Larval. A venomous arrow tipped with a larval scorpula stinger has these properties:
- A creature hit by the arrow takes an extra 1d8 poison damage and must make a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can remake the save at the end of each of its turns, ending the effect on a success. Once it hits a target, the arrow is no longer magical and its venom is expended.
Juvenile. A venomous arrow tipped with a juvenile scorpula stinger has these properties:
- The extra poison damage increases to 3d8.
- The poison’s save DC increases to 15. A creature that fails this save by 5 or more is paralyzed until the poison ends.
- Scorpula Swarm. As an action, you can cast the insect plague spell (save DC 15) from the arrow by firing it at a point within 300 feet of you. When cast in this way, the spell deals poison damage instead of piercing. The arrow is destroyed when used in this way.
Adult. A venomous arrow tipped with an adult scorpula stinger has these properties:
- The extra poison damage increases to 6d8.
- The poison’s save DC increases to 16 and its duration increases to 10 minutes.
- The save DC for insect plague increases to 16 and it is cast as an 8th level spell.
Sand elves of the Hamada tribe prize scorpula venom for its paralytic properties. The quickest way to subdue a trespassing caravan is with a hail of envenomed arrows, fired from shadowy canyon perches.