•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Optional Slinger via Driver (Click armature -> item -> properties)
•Physics for Cloth, Tail & Props
AtoMichael Editz
2025-07-27 20:08:52 +0000 UTC