•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Weapon on a separate folder
•Physics for Cloth, Hair & Props
Kyle
2025-08-07 22:49:02 +0000 UTCSigneia
2025-08-07 22:28:33 +0000 UTCRD
2025-08-01 17:56:41 +0000 UTC