•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Optional Rifle via Driver (Click armature -> item -> properties)
•Physics for Cloth, Hair & Props
•UPDATE: 31/07/25 - Fixed Wrist & Elbow deformations
A.D.
2025-08-01 09:10:10 +0000 UTCKyle
2025-07-16 22:03:13 +0000 UTCKoikAshura
2025-07-16 22:01:57 +0000 UTC