•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Suzu, Ofuda & Kunai optional via driver (Click armature -> item -> properties)
Kyle
2025-07-13 17:32:46 +0000 UTCKatelyn Hoeffel
2025-07-13 17:22:16 +0000 UTC