Bushwhacker’s Firespitter
Wondrous item, rare
This strange contraption was developed to produce massive gouts of fire. A juvenile salamander has been coaxed into living inside the fuel canister, where its extreme heat can be captured and expelled from the nozzle.
Every 3 hours, the firespitter gains 1 charge, to a maximum of 8 charges.
As an action while holding the firespitter, you can expend 1 or more charges to expel a 30-foot-cone of fire from the nozzle. A creature in this area must make a DC 15 Dexterity saving throw, taking 1d8 fire damage for each expended charge on a failed save, or half as much damage on a successful one.
If the firespitter has 8 charges for more than 24 hours, it overheats violently and the canister explodes in a 30-foot-radius. Each creature within the area must make a DC 15 Dexterity saving throw, taking 8d8 fire damage on a failed save, or half as much damage on a successful one. The baby salamander is released, and the firespitter is inoperable until it is repaired and a new salamander is coaxed inside. As an action while holding the firespitter, you can expend 1 or more charges to harmlessly release heat from it.