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Regalia of the Rhinoceros

Regalia of the Rhinoceros
Armor (half plate), very rare (requires attunement by a barbarian)

You have a +1 bonus to AC while wearing this armor. As an action you can touch a creature and expend one use of your rage to neutralize all poisons affecting it.

When you enter a rage, or once as a bonus action while you're raging, you can designate a 30-foot-radius on the battlefield as your territory for the duration of your rage. Within this territory your walking speed increases by 10 feet and, if you move at least 10 feet in a straight line toward a target right before making a melee weapon attack against it, your attack deals an extra 1d6 piercing damage. Additionally, as a reaction while within the radius, when a creature enters your territory, you can move up to your movement speed towards that creature and make one melee weapon attack against it.

Curse. Every day at dawn your skin takes on a mottled gray appearance. The only thing that seems to temporarily alleviate this condition is if you spend at least 10 minutes in a mud bath, returning your skin to normal until the next dawn.

The power of the rhinoceros is both the fearsome might to defend their territory and the mythical ability to cure poison with their horn.

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