Rebel’s Rum
Potion, very rare
This large bottle contains 1d6 + 4 servings of rum. The caramel-colored liquid is fiery and sweet. When you drink this rum you are emboldened with a rebellious spirit for 10 minutes. During this time, if you start your turn with less than half of your maximum hit points, you have resistance to all damage, your attack rolls have advantage, and you gain the effects of the freedom of movement spell until the start of your next turn.
Curse. Anyone who drinks this rum is marked by the Argent Agony, a dreaded silver corsair that sails the astral sea. The mark is invisible, located between your shoulder blades, and resembles a silver skull. Any spell that removes curses can remove the mark. One fortnight after you imbibe the rum, during your sleep, you are astrally projected (as per the astral projection spell, however it cannot be dismissed voluntarily) and attacked by astral pirates. The pirates attempt to kidnap and force you into labor aboard the Argent Agony. This can be resolved by a DC 16 Charisma saving throw or combat within the astral plane (GM’s choice). On a failure, you are forced to work as a crewmember of the Argent Agony for a fortnight. During this time you cannot leave the ship unless ordered to do so. At the end of each day you can remake the saving throw, freeing yourself from the curse and the astral projection on a success. The astral projection can only be dispelled if the curse is removed first, otherwise any attempt to dispel it fails. Once you have served a fortnight aboard the Argent Agony, your soul is returned to your body along with your cut of the plunder and the mark vanishes.
The Argent Agony seeks those with a rebel’s spirit, and takes joy in the irony of forcing them to serve as the corsair’s crew.