•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Physics for Cloth & Acc
•Optional Collisions (Click armature -> item -> properties)
•Weapon in a separate folder
Kyle
2025-04-23 01:25:07 +0000 UTCsev
2025-04-23 00:07:17 +0000 UTC