Wings of the Raven
Wondrous item, legendary (requires attunement by a cleric or paladin)
This long black cloak is made from raven plumage, and is a gift from the Goddess of Death to her most devout servants.
Sentience. Wings of the Raven is a sentient lawful neutral cloak with an Intelligence of 14, a Wisdom of 16, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet, and its passive Perception is 18. The cloak communicates telepathically with its wielder and can speak, read, and understand Common, Elvish, Sylvan and Abyssal.
Personality. A fey spirit named Fin Dòmhnallan inhabits the Wings of the Raven. The cloak is protective and inquisitive. It demands that its wielder follow the Goddess of Death's will, and to always take a trinket or memento from the fallen as tribute to her.
Twilight Bond. You have a +1 bonus to AC while wearing this cloak. This bonus increases to +2 when you are in dim light or darkness.
Death Sense. While wearing the cloak, your awareness of life and death is greatly enhanced. While you are within 30 feet of a creature that you can see, you are able to tell if it is healthy (more than half hit points), bloodied (less than half hit points), dying (zero hit points), diseased, dead, undead or neither (such as a construct). This ability cannot be deactivated while wearing this cloak, knowledge of life and death becomes your constant companion.
Corvid Comradery. While wearing this cloak you can communicate with ravens and crows, and you have advantage on Charisma checks to influence them.
Raven Form. As an action while wearing this cloak, you can use your Channel Divinity to shapechange into a giant raven. The transformation lasts until you use a bonus action to return to your normal form, or until you drop to 0 hit points or die. Your statistics are replaced with the statistics of a giant raven, but you retain your alignment, personality, languages, hit points, proficiency bonus and Constitution, Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of a giant raven. You can cast any spells that don’t require material components with a cost while in giant raven form. Your equipment merges into your new form and has no effect until you return to your normal form. You still benefit from the cloak’s magical properties while in giant raven form. The giant raven uses the statistics of a giant eagle, but it has darkvision out to 120 feet, resistance to necrotic damage, bludgeoning, piercing, and slashing damage from nonmagical attacks, and its natural attacks deal an extra 1d8 radiant or necrotic damage (your choice). This extra damage is increased to 2d8 against undead or creatures with less than half of their maximum hit points. If you reduce a creature to 0 hit points while in giant raven form, you can take a bonus action to move up to half your speed and make a melee attack. Additionally, necromantic magic is suppressed within 60 feet of your giant raven form. Undead creatures have disadvantage on saving throws and a creature attempting to cast a spell from the school of necromancy must succeed on a Wisdom saving throw against your spell save DC or the spell fails while within this area.
Those who have proven themselves dedicated to preserving the sanctity of mortality are blessed with dark insight and formidable might. The Goddess of Death calls upon her champion to hunt necromancers and their abhorrent, death-defying spawn. Where her gaze falls the land darkens under the wings of a thousand ravens and undead creatures cower in the unkind shadows.
Dungeon Strugglers
2022-08-03 23:27:57 +0000 UTCSteven Coffman
2022-08-03 23:11:30 +0000 UTCFabien de Serres
2021-05-16 14:05:55 +0000 UTC