•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
Kyle
2025-03-05 00:55:29 +0000 UTCNatsu Dragneel
2025-03-05 00:55:08 +0000 UTCA.D.
2025-03-04 15:48:07 +0000 UTCKyle
2025-03-04 15:47:28 +0000 UTCA.D.
2025-03-04 15:46:41 +0000 UTC