New Method of Compression for Models.
Added 2025-02-12 23:44:54 +0000 UTCHello everyone, I hope you're spending a good day. While I've been resting and chatting with other people, they told me something very interesting.
Games becoming more needy and models heavier with all they need in current eras, I managed to find a compression method that it will suit a lot of needs for most people. What is it about? Compression without quality loss.
Clear example is the newest Mai Shiranui (left) model from SFVI, originally with a whooping size of more than one GB, on the right, we have a compressed model that is only 53MB with almost to none quality loss. This should benefit greatly to those who have low end PC's or want to fit many characters into a same scene without compromising their PC's or render times. You'll find an attach of Mai on this post so you can see the magic for yourself. I would love if you could help me test, as I think is very important to make models shine like this without much wasting of resources.
UDPATE: Fixed a package problem with the textures, please kindly re-download (if you can)
Comments
never mind, both textures are weird in eevee and cycles
ZaneSFM
2025-02-18 03:35:10 +0000 UTCI'm sorry for the spam, i can't figure out where to reply to your comment, it keeps sending the reply to myself - Here's a copy and paste of it: 'Here are my results for MaiCompressionTest2 (the second version): in Eevee, it's much better than the previous one, but the skin appears like it's got some unpretty bumps, here's how it looks like on my viewport ➡️ [Eevee - 4.3] https://imgur.com/a/3WAkjpI - As for Cycles, i usually don't use it, but i got you a screenshot of how version 2 looks like in that render engine➡️[Cycles - 4.3] https://imgur.com/a/PPBSk8J
Chou
2025-02-13 19:44:53 +0000 UTCHere are my results for MaiCompressionTest2 (the second version): in Eevee, it's much better than the previous one, but the skin appears like it's got some unpretty bumps, here's how it looks like on my viewport ➡️ [Eevee - 4.3] https://imgur.com/a/3WAkjpI - As for Cycles, i usually don't use it, but i got you a screenshot of how version 2 looks like in that render engine➡️[Cycles - 4.3] https://imgur.com/a/PPBSk8J
Chou
2025-02-13 19:43:53 +0000 UTCThat's most likely to the way the shader must be done, SFVI uses a very weird system.
Kyle
2025-02-13 18:55:18 +0000 UTCZaneSFM
2025-02-13 18:17:27 +0000 UTCFixed it, please take another look if possible.
Kyle
2025-02-13 18:06:03 +0000 UTCFixed it, please take another look if you can.
Kyle
2025-02-13 18:05:49 +0000 UTCI get the same result. None of the images show in the Image Editor view either. The console window gives an error, multiple times, when switching to Material Preview mode: "GPUTexture: Blender Texture Not Loaded!"
Will
2025-02-13 14:09:15 +0000 UTCThanks for your efforts - Here's my feedback: the file took a while to open, and here's how Mai looks like in my viewport - Eevee ➡️ https://imgur.com/a/6vWs8sS 🥲
Chou
2025-02-13 07:07:59 +0000 UTC