•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
Luluden
2025-01-30 09:11:42 +0000 UTCKyle
2025-01-29 18:40:43 +0000 UTCFlu
2025-01-29 18:39:01 +0000 UTCKyle
2025-01-29 01:40:03 +0000 UTCWillo wisp
2025-01-29 01:36:15 +0000 UTCWillo wisp
2025-01-29 01:36:03 +0000 UTCA.D.
2025-01-28 06:53:50 +0000 UTC