•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
Heru Odyssey
2025-01-30 10:08:01 +0000 UTCCloud Strife
2025-01-28 04:27:36 +0000 UTCS
2025-01-27 04:33:30 +0000 UTC