•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a separate folder
UPDATE 19/1224 - Fixed Facial Weights!
Elliot Gomez Zahnley
2025-07-29 08:24:15 +0000 UTCMuteOff
2024-12-20 04:32:59 +0000 UTCEmil Danklord
2024-12-19 06:04:33 +0000 UTC