•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Switch Colors (Click armature -> item -> properties)
•Switch Armor Parts (Click armature -> item -> properties)
•Weapon in a separate folder
Kyle
2025-02-22 02:55:09 +0000 UTCsev
2025-02-22 02:53:30 +0000 UTC