•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
睿 陈
2024-11-07 03:34:05 +0000 UTCKyle
2024-11-06 23:17:21 +0000 UTCKyle
2024-11-06 14:21:07 +0000 UTC睿 陈
2024-11-06 12:45:52 +0000 UTCHarvijay Khehra
2024-11-06 00:09:30 +0000 UTCKyle
2024-11-05 16:50:16 +0000 UTCHarvijay Khehra
2024-11-05 04:55:48 +0000 UTC