•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch Between Styles (Click armature -> item -> properties)
•Switch Between Omnic and Nemesis Form (Click armature -> item -> properties)
•Weapon in a separate folder
Petal Rose
2024-11-19 07:28:57 +0000 UTC