•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Gauntlet (Click armature -> item -> properties)
•Weapon in a separate folder
PianoGuy
2025-02-06 18:15:18 +0000 UTCKyle
2024-12-31 16:07:20 +0000 UTCAscanius YT
2024-12-31 08:22:25 +0000 UTCAerithSimp
2024-10-28 03:40:48 +0000 UTC