•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a Separate Folder
•Optional Helmet, Mask & Hair via Drivers (Click armature -> item -> properties)
A.D.
2024-10-21 07:26:27 +0000 UTC