•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Weapon in a separate folder
UPDATE 13/09/24 - Fixed wrong deformations on the left leg.