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kyliestylishworkshop
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Izuku Midoriya (Jump Force) Basic for Blender 4

•Shaders

•Renamed bones

•In-game rig for body

•Facial Mechanism for Animation (eyes are controlled by location/scale in shader editor)

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Switch between clean and broken parts in properties (Click armature -> item -> properties)

•Optional damage textures (Click mesh part -> item -> properties)

Izuku Midoriya (Jump Force) Basic for Blender 4 Izuku Midoriya (Jump Force) Basic for Blender 4

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