This is some research I've been doing to prepare for some fun games that I have in mind that I want to make. The next game I want to make will be simple and fun.
I couldn't convert the video files completely into gifs so I attached them as mp4 files here. The videos show basic movement demonstrations for the player as well as a work-in-progress for the enemy AI movement.
It was a bit of a learning curve to do godot's A system as I have been so familiar with the unity A pathfinding pro to do the heavy lifting for me. So basically if I want to specify an A* algorithm in godot I need to code the grid myself by hand instead of having a way to do it in the GUI because I wanted Manhattan heuristic without diagonal path resolution.
CherryBlossomGames
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